Guide & rules Getting started
Firefighter
All topics
Getting started
- Jobs & money
- Banking
- The phone
- Clothes, inventory & backpack
- Downed, injuries & medics
- The taxi job
- Miner
- Construction worker
- Lumberjack
- Fishing
- Firefighter
- Pool
- Boombox
- Housing
Vehicles
- Car, keys & garage
- Parking & fines
- Mechanic & workshop
- Fuel & charging
- E-scooters
- Buying a car & car loans
- Car radio
- Navigation
- Licence, points & alcohol
- Stealing cars
- The impound lot
- Police: plates
- Police equipment
- Emergency lights & sirens
Keys & comms
Rules & roleplay
Everything starts with the fire chief at the Davis fire station (Left Alt on him). Here you clock in, put on the uniform, get your gear and take a fire engine.
You don't have to be hired: anyone can take a volunteer shift with the fire chief. It doesn't change your job, and it ends when you log off.
The crew and the calls
Open the tablet with /tablet (you can bind a key under Key Bindings). This is where you form a crew and where the calls come in. The crew leader accepts a call – or type /rykud.
Pay goes to the bank when the call is done: building fire 1,400 kr., traffic accident 1,000 kr. and animal rescue 750 kr. The bigger the crew, the more (up to four). A cancelled call pays nothing.
The work
- Hose: pull it out at the truck, spray with Left mouse and aim with Right mouse. The tank lasts about half a minute
- Hydrant: hook the truck up to a hydrant and you have water to spare
- Water cannon from the driver's seat with Right mouse
- Axe for locked doors, CPR for the injured, ladder and animal rescue
Don't get too close to the fire – it burns.
