Guide & rules Vehicles
Emergency lights & sirens
All topics
Getting started
- Jobs & money
- Banking
- The phone
- Clothes, inventory & backpack
- Downed, injuries & medics
- The taxi job
- Miner
- Construction worker
- Lumberjack
- Fishing
- Firefighter
- Pool
- Boombox
- Housing
Vehicles
- Car, keys & garage
- Parking & fines
- Mechanic & workshop
- Fuel & charging
- E-scooters
- Buying a car & car loans
- Car radio
- Navigation
- Licence, points & alcohol
- Stealing cars
- The impound lot
- Police: plates
- Police equipment
- Emergency lights & sirens
Keys & comms
Rules & roleplay
Police and ambulance emergency vehicles use ELS: lights and sirens are controlled separately and are visible to everyone.
U – ELS panel (clickable overview of lights, sirens and indicators)
1–5 – The sirens. Another number changes tone, the same number again turns it off. The hotbar is off meanwhile
Numpad 1–Numpad 5 – The lights. What each key does depends on the vehicle
Arrow keys – Indicators (left / right, down arrow = hazards)
Both the driver and the front passenger can operate the panel. The lights keep running when you exit the vehicle.
Some of the newer police vehicles (e.g. Shinobi and Velar) only have their sirens here – their flashes are switched on with E.
All keys can be changed under Settings → Key Bindings → FiveM.
