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Drugs

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Rules & roleplay

Drugs: sales, the contact & the wholesaler

Drugs can be sold to passers-by on the street. Walk up to someone walking past with the drugs on you, and press E when the box appears above them. The person stops and says yes or no – a yes is always an honest deal, and you get cash straight away.

Saturation. Every area remembers how much it has bought lately. Sell a lot in one place and the price drops, and more people say no. Move on to get full price.

Some areas are riskier than others. A citizen may report the deal, and then the police get a call to the spot. They do not get your name – but they come.

You only ask the same person once. And you cannot sell from a vehicle.

Cocaine is made, not bought. The leaves are picked in a field and processed in a lab that moves regularly. The contact always knows where it is right now – he sells knowledge, not drugs, and only takes cash.

The wholesaler. Use a burner phone to switch it on. After a while a buyer calls and bids on a batch of something you have. Say yes and you get a meeting spot on the map and a deadline. Hand over the whole batch there and you get cash for all of it. Use the phone again to switch it off.

Neither fields, labs, the contact nor suppliers are marked on the map – you have to find them in game.

Growing weed

Buy seeds on the black market and use one. The plant goes in front of you – outside or at home in your house.

Press E at the plant to see growth, light, water, fertilizer and health, and to water, fertilize and harvest it when it is ripe.

Light. Outside the sun gives light by day. Indoors and at night you need a grow lamp (YouTool). Use the lamp and it is set up in front of you.

Care. The plant uses water and fertilizer. Without one of them it loses health – and in the end it withers. The better it does, the more the harvest gives, and now and then you get a seed back.

Plants and lamps are not property. Anyone passing by can harvest your plants, remove them or take the lamp. At home only those with access to the house get in.

Drugs: making them

Most drugs are made in several steps: a raw material becomes an intermediate, and the intermediate becomes what is sold.

Raw materials. Some are picked in fields (for some you need a trowel), some are lying around, and the rest are sold by suppliers – people you have to find.

In your pockets. Use a bag, a syringe, a glass pipe or rolling paper, and pick what to make from what you have.

At a table. A meth, coke or chemistry table is set up in front of you. At the table you can make its recipes. Anyone can use a table and take it, but only one at a time.

Your own lab. Labs in town can be bought by card. They come with fixed stations inside. The owner gives and takes keys and can sell it again. The police can break in.

It takes time. Walk away, get cuffed or go down and it stops, and nothing is used up.

Drugs: using & overdose

Use a drug from your inventory to take it. The effect – your vision, your walk, your speed – lasts a while and wears off on its own.

Overdose. Your body remembers what you took lately, and it slowly wears off. Take too much in a short time and you collapse and need help.

The police can test you. A drug test shows whether you took something lately – even if you have nothing on you.

Zorix — Danish roleplay server for FiveM